Street Rod is the Latest Kickstarter game from Jan Willem van Dijk with Gaudete Games. It sits 1-5 plays in 20-40 minutes and recommended from ages 10+. If using the WebApp to handle the maths you could get away with younger gamers.
Based in the summer of 63 Street Rod sees you acquiring and upgrading cars to race against other players or racers represented by cards in the game. The ultimate aim is to win Becky Sue’s heart by defeating the king.
Played over a number rounds this is a card based hand advancement game where you will be upgrading your car with new and improved engines, tires and more, once you have a race worthy ride take it to the streets to challenge the local hot rods. Get to racing by choosing a track, comparing stats and then drawing a card to beat the random bad luck value of, Winning races wins you cars or parts but losing will cost you a part of the car you used in the race.
Basic setup of the game is shuffling the deck and dividing equally between all players, players will then choose cars and parts to the total value of $500 forming their hand the remaining cards all get collected to from the deck. Five cards get drawn from the deck to form a shop, players get $200 per round to spend at the shop and can increase their buying power by trading in old cars or parts.
Once you have a car and five cards on hand you can challenge an opponent card from the store or another player at the table to a race.
To race you add your stats together from your car and compatible parts to work out the best track to race on as different tracks are suited to different cars meaning the performance calculation per track is slightly different. Once you have your stats and have picked a track (when racing another player at the table they have the advantage of select the track) its time to hit the road. Take your calculated score then take away your opponent’s score this leaves you with your WinPoints value, now you draw a card from the deck to reveal a bad luck value, if your WinPoints beat the bad luck you win and take all the glory.
– Small portable game
– Great artwork and theme
– Solo mode
– *WebApp to handle maths side of the game
– Needs some mental arithmetic to work out stats and best track to race
– *Would prefer a purpose built store app in place of the WebApp
– Rule’s book need some work
– I think the Solo mode needs building out
I really like the artwork, I understand this is a throwback to a video game. I have never played the video game however I feel this stands by itself and doesn’t require that nostalgia kick to make it playable.
Due to the stat calculations required per track to make optimal choices and the lack of native app hurts the game a little, it’s not difficult but I found it took repeated clarifications and slowed the game down considerably for such a portable game. Because of the scoring I would put this more in the game night filler category and less in the keep it in my bag as an EDC title for now, despite this it has enough to it to hit the table but replay value could have increased with more cards to increase options. I don’t think it’s beyond the realms of possibility to have multiple versions of this game in a top trumps fashion because you could have modern american muscle cars, import car version etc if that could happen and the sets could be combined that would really open this game up.
* A WebApp is an application designed to run in you web browser as opposed to an application built specifically for your device and available from the app store. Issuing the App this way cuts down development and publishing cost so I can see the benefits but I had some odd interactions with the WebApp that I don’t think you would see with a full app, losing my hand for example.